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New Clan Camp Locations


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28 replies to this topic

Poll: New Clan Camp Locations (274 member(s) have cast votes)

What camp locations would you like to be added first?

  1. Desert (+desert buildings) (75 votes [27.37%] - View)

    Percentage of vote: 27.37%

  2. Snowy (+snowy and Nordic buildings) (133 votes [48.54%] - View)

    Percentage of vote: 48.54%

  3. Steppe (+steppe houses) (21 votes [7.66%] - View)

    Percentage of vote: 7.66%

  4. Plains (+Nordic buildings) (45 votes [16.42%] - View)

    Percentage of vote: 16.42%

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#21 Foley

Foley
  • Member of Genesis
  • 211 posts
  • 12948 kills

Posted 28 March 2016 - 11:41

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thats disqusting how you can do this to Wangley!


#22 Dest

Dest
  • Member of Genesis
  • 14 posts
  • 28597 kills

Posted 25 October 2016 - 23:52

We need proper spawns in camps before anything, it can literally take you 30 secs to walk to camp and the free for all, deceitful gameplay is not worth it at all plus the slope that leads to the camp adds nothing but time wasting and unproper melee mechanics to the gameplay.

The rock at the back is fine although i would prefer it was a ladder, the only agi/light jump rock in the side can get pretty broken tho bc ppl can jump of the wall and then a roof where ur caharacter has no way of getting, which is glitching.

Attacker should have teamchat that defenders cant see for at least a chance to organize when defenders prove competent.


#23 Remus, Braap

Remus
  • Member of Folly
  • 6504 posts
  • 45108 kills

Posted 26 October 2016 - 08:35

Dest is right, but damn you Homer.. I find myself playing as tank, 30 6 with a maximum of 2 athletics, spawning in the farest corner away from the camp. It takes at least one minute to reach the gate to the camp. Even if several players spawn very close to each other with the possibility of killing them, that's still better than running 1min+.

#24 Rangah, agnaR

Rangah
  • Member of OT
  • 1902 posts
  • 57472 kills

Posted 26 October 2016 - 09:54

I would be fine with the spawns and everything if the camps were more rewarding. For 7 (or was it 6) minutes of playing, people get way less than they would on siege or battle, there are times when I haven't got any gold at all in the end. Perhaps the chest gold should be buffed or there should be bigger kill rewards, I don't know.


#25 Gazz, in the army now woo o o

Gazz
  • Member of Crusade
  • 2566 posts
  • 26361 kills

Posted 26 October 2016 - 13:42

Of course you'd be fine with the spawns you cavfaggot

  • Bertman likes this

#26 Rangah, agnaR

Rangah
  • Member of OT
  • 1902 posts
  • 57472 kills

Posted 26 October 2016 - 14:20

:---------------D


#27 SystemFehler

SystemFehler
  • Member of Balamory
  • 982 posts
  • 80610 kills

Posted 26 October 2016 - 21:37

We can forget about that. He started it 7 months ago, and not even 1 response about any update. Homer is online once a month for like 1h. I am sure he will never get to posts 2 weeks ago if that continues. I would like to see a working merc in bannerlord more than new unneccessary updates when merc will be dead in the next summer. I hate clancamps as well, but then just remove it, refund all clans with the amount of lost gold, and go inactive again, dear Homer.

#28 Apollo

Apollo
  • Member of Genesis
  • 714 posts
  • 32633 kills

Posted 27 October 2016 - 00:55

Remove


#29 Remus, Braap

Remus
  • Member of Folly
  • 6504 posts
  • 45108 kills

Posted 27 October 2016 - 11:22

much blah blah

Clans dont lose any gold in camp attacks. The mode is a bad try in a DM modification to be fair..




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