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Update: 1.043


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#1 Homer

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Posted 26 May 2015 - 23:27

  • Added items: Sword with Knuckle-Bow, Assassin's Hood, Short-Tailed Sallet, Kettle Hat with High Top Point, Cross-Hilt Dagger, Throwing Knife, Arch-Shaped Throwing Axe.
  • Added modifications: Heavy Padded Leather with Cowl/Hood, Short-Tailed Sallet with Grey/Black Mask, Short-Tailed Sallet with Wreath, Light Green/Red/Blue Brigandine with Cuisses, Green/Red/Blue Brigandine with Cuisses, Aketon with Kneecops, Aketon with Black Cuisses.
  • Added maps: Village on the Hill (battle), Ambean Castle (siege), Ahmerrad Arena (duel).
  • Added 19 clan banners.
  • Added scores to the in-game scoreboard.
  • The Strong Back perk allows to carry up to 3 bags of throwing weapons but limits the total weight of the bags to 5.0.
  • Disallowed to shoot long bows while jumping.
  • Disallowed all actions while rearing.
  • The master of the field mode starts 30 seconds eariler.
  • Allowed cheering while crouching.
  • Removed female versions of Bambakion and Blue Gambeson over Mail Shirt. poll
  • Added total fame to the clan page and the leaderboard.
  • Added clan advantages: Spear Supply, Appreciation of Cartwrights. Reduced the cost of Shield Supply.
  • Reworked the list of recent achievements.
  • Slightly reworked the leaderboard. Now the dependence on the K/D ratio is non-linear.
  • Implemented personal weapon statistics as an additional service for donators. link
Additional Information
In-game scores (Click to Show)
Changes in maps (Click to Show)
Items whose characteristics were adjusted (Click to Show)
That's how the personal weapon statistics look (Click to Show)

New maps
Village on the Hill (Click to Show)
Ambean Castle (Click to Show)
Ahmerrad Arena (you can remember it from the 2 vs 2 tournament) (Click to Show)

Some of the new custom versions
All three custom versions of the aketon (Click to Show)
Custom versions of the brigandines (Click to Show)
  • SkyTime, Demon, LastKnightOfCydonia and 33 others like this

#2 Homer

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Posted 26 May 2015 - 23:28

Regarding the inability to shoot while jumping
The most voted option was to disallow to shoot wile jumping with any bow. I'm afraid that the inability to shoot while jumping may be a bit annoying because archers got into the habit of using bows this way. Also, the short bows are not too popular at the moment and it would be better to give them some advantage over the long bows. That's why I decided to not affect them with the new limitation.

Regarding the flags
I tried to allow blocking with the flag but it looked very strange. The flag is too large for such things, the blocks are very fast and look too unnatural. I also tried to allow spawning the flag everywhere but it looked strange too. You'd be able to put a pole into a table, ladder, stone floor or even a crude fence.

The banners will be assigned to the clans soon.
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#3 Welsh_Lad, I'm old now :(

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Posted 26 May 2015 - 23:32

nice


#4 Zwerg

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Posted 26 May 2015 - 23:36

Nice one


#5 SkyTime, 00101111 00101111 01100100 01100001 01100010 00101111 00101111

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Posted 26 May 2015 - 23:37

So many goodies, awesome!

 

My only cripe is with allowing the smaller bows to do stuff while jumping, I find them to be the problem more than a longbow or a warbow doing it. Still, steps in the right direction I hope. Gonna test stuff tomorrow.

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#6 Ryzen, Undisputed #1 Team Leader MFL 2018

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Posted 26 May 2015 - 23:41

  • The Strong Back perk allows to carry up to 3 bags of throwing weapons but limits the total weight of the bags to 5.0.
 
There appears to be a slight error with the throwing. It's still limited to 2 bags as well as the 5.0 weight limit. I think you may have accidentally missed the change from 2 to 3.

#7 Homer

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Posted 27 May 2015 - 00:03

There appears to be a slight error with the throwing. It's still limited to 2 bags as well as the 5.0 weight limit. I think you may have accidentally missed the change from 2 to 3.

The weight needs to be less than 5.0. The idea is to stimulate players to take some of the light throwing weapons to the battle. If the limit would be 5.0 (inclusive), it would be possible to just take 3 the most popular throwing weapons and don't care about other ones.
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#8 Welsh_Lad, I'm old now :(

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Posted 27 May 2015 - 00:07

how much is needed in the donation to get the added info to the account?


#9 DruggedUpTurtle, usedtobethebestarcher

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Posted 27 May 2015 - 00:08

'Tis what we've all been waiting for, peasants!

 

Good job Homer!


#10 Homer

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Posted 27 May 2015 - 00:09

You can find a donate button and additional information about the personal weapon statistics there: Active Players. Notice a new icon with a small sack of gold.

#11 Welsh_Lad, I'm old now :(

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Posted 27 May 2015 - 00:10

ah thanks


#12 Ryzen, Undisputed #1 Team Leader MFL 2018

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Posted 27 May 2015 - 00:35

The weight needs to be less than 5.0. The idea is to stimulate players to take some of the light throwing weapons to the battle. If the limit would be 5.0 (inclusive), it would be possible to just take 3 the most popular throwing weapons and don't care about other ones.

 

25b6838a6792f90fa953fa730d040fbe.png

 

This is the issue I'm talking about. It totals up to 5.0 weight wise unless I'm missing something.


#13 Welsh_Lad, I'm old now :(

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Posted 27 May 2015 - 00:39

The weight needs to be less than 5.0. 

Smart arse


#14 Homer

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Posted 27 May 2015 - 00:41

The total weight of these items is not less than 5.0, it's equal to 5.0. I know it may be confusing because normally the limit is supposed to be inclusive. The problem is that the weights of items are rounded and the actual weights are 1¼ (1.3), 1½ (1.5), 1¾ (1.8) etc. So, the actual limit is 4¾.

For example, you can take 2 bags of Light Throwing Axes and 1 bag of Light Darts because the total weight would be 1¾ + 1¾ + 1¼ = 4¾. However, 1.8 + 1.8 + 1.3 = 4.9 and it's greater than 4¾. It would work though because the actual weight would be 4¾ (4.75). In order to avoid problems with rounding errors I, specify the exclusive upper bound.

Try to take 3 Darts or replace one of the Darts with Light Darts. There're many other combinations too.


#15 Specii, The Sexy French Beast

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Posted 27 May 2015 - 01:17

The cav nerfing, is just destroying ALL the fun in cav, not only for lancing, but for morningstar, or 1H cavalry swords, you get stuck by a teammate, you can't even block an arrow coming at you, or attack someone by rearing with the horse, i really hate it tho.

 

Archer nerf is fine, score and all the other things are fine.

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#16 Rangah, Your member title is shown beside posts you make

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Posted 27 May 2015 - 03:36

Oh, yeah, this just completely removed ctrl+j attacks. Meh. Still awesome.

#17 sandorra, The God of (In)Justice

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Posted 27 May 2015 - 04:16

Makes you reconsider charging into that wall or spear when you can't hit in the end.
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#18 Lord Gaius FatCat, meow

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Posted 27 May 2015 - 04:59

Good job!


#19 Solda, 514314.132123486174

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Posted 27 May 2015 - 05:55

Thank you Homer! Excellent work as always.

#20 sandorra, The God of (In)Justice

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Posted 27 May 2015 - 06:12

Ps. The weapon stats aren't mobile compatible.

Haven't got to test yet, but does the shooting stop only when jumping, or do falls etc trigger it also? Because, you know, none of the maps lacks minor drops that could fuck up the idea.




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