Some of you may or may not already know it but I have been gming a Traveller group with people from mercenaries for a while now. I chose Traveller as the system mostly because i already played it with an irl group and enjoyed it quite a lot. Now seeing as neither of the players on the current group have any experience with RPGs of the like, i can't really tell if they like the sci-fi Traveller setting or would rather play something else. Seeing as I currently do not own a copy of the Dungeon and Dragons Rulebook and for various reasons do not plan on buying one (including the fact that i don't like D&D that much), D&D isn't an option. I own a few other Rulebooks but neither of them are suited for what i have in mind setting wise.
This thread is meant to help me develop this and to let people know about how it is coming along. I will probably be gming a group as well, but anyone is free to use this ruleset to start a rp group himself. You will have to expect me to take an active interest, though (maybe even going as far as to asking you to let me join )
As the title of this thread already tells you, i am planning on running a campagin set in Calradia. In order for this to work there are several things to be done.
Seeing as i don't plan on buying new Rulebooks we will be borrowing from other systems (D&D, Traveller etc.) and making up our own rules as well. The guys that have already been in the group will know the basics of how a RPG like this works.
First off we will have to decide wether we want a rather simplistic RPG or a more complex, but also harder to learn/understand set of rules that will in turn offer a more realistic and elaborate Roleplay.
Once we have done that we can go into more detailed decisions about attributes and skills (possibly talents, weapon proficiencies etc. if we want it to be more complex).
Theoretically one could use the Warband character stats as a starting point, but looking at them i would argue that they offer very limited options in terms of non-combat roleplay.
The Calradia we get out of the game is essentially a landscape with armies fighting for castles and cities. Cultures, economy or religion are practically non-existant. They are very important for a roleplaying game though. We will have to work out what we want the different factions to be like for 'our' calradia. What internal struggles do the people of swadia, nord etc. fight? How is the kingdom organised? Very centralized or with more or less independent counts and dukes? (Plus Rhodok being a republic, which makes no difference ingame whatsoever)
What the rpg itself looks like on a session to session basis, is entirely up to the gm. I myself wouldn't go for a group of counts to start with rather than a few mercenaries questing their way through calradia. My own group for testing purposes, will be rather episodic to start with. The players will be deciding the fate of a group of swadian footmen participating in the siege of Tehlrog castle for 1-3 sessions, help a nord merchant smuggle his goods through the searaiders attacking ships in the nord gulf/bay or play as a group of looters trying to make profit without ending up at the wrong end of a lance.
Episodic roleplaying allows for different players participating and will let me try out the different aspects of the ruleset so adjustments can be made without affecting a long term campaign. Once that is figured out i will go for an ongoing campaign with a set group of players. Possibly also extending the ruleset to include rules for commanding armies, politics, being a lord etc.
As for now you can voice opinions on the idea. I will be working on some basic drafts for rules and will post them for discussion.
Edited by Wololo, 19 September 2013 - 12:03.